Posts Tagged ‘quicktime events

17
Jun
09

Gaming Foibles – Quicktime Events

You know what really sucks? Free will.

Sometimes life, with it’s endless grey areas, dilemmas, morality choices and open world setting, is just too damn complicated. What I really crave is someone to tell me exactly what to do from moment to moment in order to stay alive.

Unfortunately plane fares to North Korea are a bit beyond my budget. So it’s down to the world of games to step in with a handy solution.

Enter the quicktime event. Action happens on screen, the game tells me to press things. Win!

Continue reading ‘Gaming Foibles – Quicktime Events’




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