29
Mar
09

Man vs Horse podcast!

mvh-podcast1

Hear the trumpets? They’re heralding the launch of the Man vs Horse podcast! Dante and Ludo broadcasting live from the podmobile, shooting the breeze about all things gaming. This episode we discuss what we’ve been playing recently, chatting about Resident Evil 5, Dawn of war 2, Empire: Total War and much much more.  Where is it? It’s HERE!

RSS feeds and iTunes subsciption will be available soon. Feedback to us in the comments.

PS: I confidently announced that Braid would be released on PC via steam on March 30th. About an hour after we recorded this that was delayed to sometime in April. I apologise for jinxing it.

PPS: Thanks to all those who pointed out that the third letter in the Greek alphabet is Gamma. We feel a bit silly now.

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5 Responses to “Man vs Horse podcast!”


  1. March 29, 2009 at 1:37 am

    This blog’s great!! Thanks :).

  2. March 30, 2009 at 2:38 am

    HAI GUYS!!! 😀 😀 😀

  3. March 30, 2009 at 2:43 am

    You guys are too kind to videogames. Dante liked the story in DoW2?!?!?!

  4. 4 Owen
    March 31, 2009 at 10:23 pm

    Yo, sup. Good podcast.

    I was wondering if you could answer some questions about Imperial Total War for me. I’m just curious about it, given my interest in that period of military history, even though my computer won’t be able to run it. I’ve read some FAQs about it when it was being designed but not sure what actually made it into the final product. Question numero uno: if you shoot a cavalry unit’s horse (which soldiers were trained to aim at), does the soldier continue on foot or are they just dead? (Marshal Ney reportedly lost 5 horses this way during Waterloo). How important would you say officers are to the battle? Are there proper ranks as well? IS there much in the way of friendly fire?

  5. 5 Ludo
    April 2, 2009 at 5:00 pm

    OK, as far as I can tell: If the horse falls over the rider is also dead. The only time you can kill a horse and not the rider is with dragoons, who can dismount and form a seperate unit, the horses then just stand around and inevitably get shot.

    Individual officers aren’t important, but the leader of your force is, especially in the overall campaign mode. In that case your generals gain extra levels and attributes which ake them a more inspirational leader.

    There are proper ranks, you can reshape your units as though dragging a box in an rts, this way you can select how many ranks you want in your units. Once researched your units can gain extra abilities such as rank fire, in which the first rank fires and ducks to releoad as the rank behind them fires and reloads – if you’ve ever seen the film Zulu you’ll know exactly what I’m talking about.

    There’s not much friendly fire EXCEPT FOR CANNONS. Cannons can fire over units in front to an extent if there’s enough distance between the artillery and the unit, but most of the time you have to place them carefully.


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