20
Sep
08

MMO Showdown – Eve Online

The final frontier awaits us in part two of our MMO Showdown. Eve Online, the fabled origin of many great stories, and often hailed as one of the most obtuse and user-unfriendly games of all time. As PC gamers, we consider this a challenge, and so out of masochistic curiosity we signed up for the Eve Online 14 day free trial. Our thoughts below.

Eve really makes you feel as though you’re creating a real person, with a history and a background of their own. The race and bloodline you are born into denotes many of your characteristics, and choosing the kind of school you were enrolled in conveys stat points to your starting character. We had no idea what most of these stats and skills were in aid of, but we picked the ones that sounded the most interesting. Dante belonged to the Minatar race, an angry looking brand of warriors with a penchant for mirrored aviator shades, I opted for the Gallente, picking the bloodline that looked like space born Japanese warlords.

We then got to play with Eve’s marvellous avatar creator. You morph and mould a model of your character’s head and shoulders, then attach fittingly stupid clothing, and then customise the angle and expression of your avatar, whilst adjusting the lighting to make him look as demonic as possible. Sometimes you find something in a game that you wish other developers would shamelessly steal, and this is one of those occasions. It’s a lovely bit of technology that could easily find a home in many other games. This makes it all the more disappointing when you discover how underused the avatar is in the actual game. A tiny and indistinguishable version squats in the top left corner as you play, but never really has a role greater than this.

Soon enough we were in the game. Dante spawned as a pathetic, spindly anorexic collection of tubes and solar panels, I was a meaty asymmetrical brown hunchback … thing. Most importantly, we were in space, and the game was afoot. We launched ourselves into the tutorial, which slowly taught us most of the things we needed to know about controlling our vessels. Our first task was to do some mining, which involved sitting near an asteroid and doing nothing for ten minutes as our cargo bay filled with useless rocks. This was the first and last bit of mining we did during our stay in space. Whatever you decide to do with your time in Eve, don’t spend it mining.

Ludovician McIronfang

Ludo: Ludovician McIronfang

The basics of navigating space aren’t too difficult. As with most things in Eve, you’ll be doing it with menus. These allow you to warp between locations, including jump gates, which allow you to access different systems. Bringing up the map of the universe for the first time was an awesome moment. You’ll see huge collections of systems and stars, linked by intricate jump gate pathways. Eve’s world is huge and alive with people. There is only one server of which all players are part. The map is carefully divided into varying areas of security. Anyone can attack anyone at any time, but in secure areas NPC security forces will sweep in and swiftly deal with aggressors. In the unsecure areas, anything goes. We played it safe, our weak ships wouldn’t last a minute in dangerous space.

We formed a fleet – the equivalent of grouping – and started doing some missions. These mostly involved travelling somewhere and shooting something, and then reclaiming an item from the wreckage. It’s your standard fetch quest, but its setting gave it a sheen that masked the simplicity of the task. For any sci-fi fan, Eve will always have a draw that your standard repurposed Tolkien-esque fantasy universe will always lack – it’s in freaking space!

It also helps that Eve is easily the prettiest of the MMOs we played. At times it’s staggeringly beautiful. You’ll forgive the time it takes to travel between space stations as you watch the glowing nebulae glint off your ship’s hull. It’s impossibly slick.

Dante - Hieronimous Dante

Dante - Hieronimous Dante

Eve’s interface isn’t slick at all. It’s like falling down a waterfall of endless menus. Boxes of stuff will clutter up the screen as you play, and nothing is ever as simple as it should be. You’ll buy something in a space station, but buying it doesn’t actually give you the item, you have to open cargo hold, and then open your inventory and drag the item you’ve just bought into your ship. This is something we constantly forgot to do, which meant , once we had eventually figured out what was happening, that we had left a trail of forgotten ship upgrades in storage hangars in various space stations scattered across the galaxy. Much time was spent retrieving them. We upgraded our weapons to take on some tough space pirates, after much peering at tiny stat values trying to figure out what the difference was between a Laser Cannon and a Railgun, and whether or not our characters had the skill to use them or the money to buy them, we rolled into battle to find ourselves confused and really quite embarrassed when none of our weapons worked. My Laser Cannon had packed in because the energy grid on my ship couldn’t handle the new hardware, and Dante hadn’t bought any rockets for his rocket launcher. We warped the hell out of there to spend some more time menu-gazing at the nearest space station. All in all, it was a constantly frustrating experience with a near vertical difficulty curve.

Eve is a game of systems, vast and endlessly complicated systems. The buying and selling menus took us an hour or two to understand, and the trading screens were almost traumatising in their intensity. A high percentage of newcomers will be completely alienated by this. A lot of the time Eve simply feels like work. Perhaps the most damning thing to say is that it just isn’t fun most of the time. For the beginner it’s a struggle to do almost anything. The rewards, as seen so often in MMO games and RPGs, come from your gains and growth as a character. About five hours in we could buy new ships. Dante got his rocket launcher working and the results were spectacular. It was satisfying and intriguing in a way that the other trials weren’t, but in retrospect the hours of hardship weren’t really worth it.

Eve is fascinating for the fact that it’s so different to any other game I’ve ever played, coming closest to ancient space trading stalwart Elite. Of all the trials we’d be most tempted to play Eve, if just to unravel its mysteries, to join its enigmatic guilds and learn more about the huge world that has been created by its inhabitants. Ultimately though, it’s a game you’ll want to read about more than you’ll want to play.

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20 Responses to “MMO Showdown – Eve Online”


  1. 1 fholcan
    September 21, 2008 at 2:08 am

    I have to respectfully disagree with you guys. I’m an EVE player, so it’s natural I would 😛

    EVE is, and please note that my opinion is the same as yours, totally unfriendly to a new player. I remember when I started playing that all the menus, all the options, were completely overwhelming, I didn’t know what I was doing half the time. But I think that, in the long run, that actually helps the game. The interface was a challenge, something that bothered me, because if others understood this damn thing, so could I. This made want to delve deeper into it, see how people could like this thing. And I did delve deeper and I found an excellent game, incredibly complex, yes, but at the same time incredibly fun to play.

    The complexity of the game adds a certain realism to it (as real as you can get in a game, of course), something that I can believe in. I’m not just killing 10 wolves that have been preying on farmer John’s sheep, I’m helping the Kaalakiota Corporation get rid of industrial spies. I’m not just getting a better sword drop from a wild boar, I’m researching the plans for a new 200mm carbide railgun so I can build it with fewer costs and make a killing selling it to other players.

    Another strong point in EVE is that I’m not just a priest, a druid, a main tank or a DPS’er, I’m anything I want to be. With enough time and patience, I can fly any ship, fire any gun, use any module. EVE is a game for the long run, something that takes dedication. I understand a 14 day trial doesn’t give you guys enough time to explore everything about EVE, but trust me, it’s a great game.

    Just my two cents 🙂

  2. September 21, 2008 at 9:01 am

    Cool Revieuws on This Site I Love The Grafics !

  3. 3 MrDeVil_909
    September 21, 2008 at 2:46 pm

    Nice read guys, and as an Eve player who has recently bought a subscription I can fully understand your perspectives on the game. It is unlike anything else, as fholcan points out. So it is unlikely to appeal to very many people, 200 000 subscribers is pretty small fry in the context after all.

    But the sense of wonder involved in being part of the giant, beautiful galaxy we are given to play in. The frustrations and joys of getting to grips with the complex systems are all part of the enjoyment.

    It very frequently is work, but like life it’s all about those peak moments that make it worth the effort.

    And remember there is a whole internet worth of resources to help the player.

  4. September 21, 2008 at 4:46 pm

    I agree also that the first week of EVE can be too frustrating for some gamers. The issues are purely operational … how to navigate the menus, etc. They are not particularly intuitive.

    By the end of the two-week trial, though, a lot of that stuff is familiar enough that you can start to focus on and appreciate the opportunities EVE offers for month after month of entertainment.

    If you are a fast reflexes mouser, you might concentrate on PvP. If you are a social gamer, you might join or even start a corporation. Corporations may make oodles of EVE money (ISK) via any number of team efforts, from mining to manufacturing to research, market trading and exploration of deep space.

    There are literally hundreds of routes to ‘train’ your character to accomplish goals that interest you, of which there are also hundreds and hundreds. I think that EVE plays best for people who like puzzles that look stunning and blow up pretty regularly.

    If you are a Mac user, EVE is great because it doesn’t pose the fps requirements inherent to many fast-paced windows games. EVE is not fast paced unless you are trying to take out a gang of pirates with your battlecruiser and a couple of fleet buddies.

    I’ve started a cult called Macs in EVE if you’d like to learn more. Please stop by for a visit, even if you are a PC person.

  5. 5 Andreya
    September 21, 2008 at 8:46 pm

    I’m an Eve Online gamer as well,
    the last MMO’s i played and actually enjoyed were meridian 59 and ‘the realm’ both well over 10 years old.. couldnt find a mmo i liked since. one day my bro recommended this game to me, i tried it and i loved it. its been over two years and i still am playing.

    first thing i can suggest to a new player, is join a ‘player channel’ called “Eve University” its a group of older player who use their spare time to teach new players how to play the game, and answer the millions of question that you WILL have about the game.

    trust me, this game is overwhelming, which is why myself and every other Eve player loves it. it never gets boring in the long run, theres just so much to learn and do. after two years of dedicated nerd-like playing, i still have loads to learn, i maybe have experianced around 75% of the game, i still know nothing about production, research, player structure management, mining, etc. and it took me a good year to know all the ins and outs of player vs player combat.

    and let me tell you.. this game is ALL about pvp… it may not look all flash and animated like WoW or whatever.. its all about tactics, running into a battle with other players with guns blazing will most likely get you slaughtered in the smaller than 10 man gangs.

    fleets can be easily 100+ per side, fighting for assets or territory they have spent months or years obtaining…
    this is the beauty of eve, combat truely means something, unlike WoW or CoH, where eventually dying means nothing as you loose nothing, cept maybe a little time… in Eve, you can loose anything. if you ship is destroyed, its gone, you can get generous insurance payouts and such to cover the ship, but any gear you have fitted, or stuff your transporting is lost or blown up. hopefully your friends will be around to pick up your loot, or your enemy will get it 🙂

    dont be scared by this however! people can effectivly fight in combat in dirt cheap ships, and insure them with cheap equiptment… costing you pennies (in thoery) but some older players will fly ships worth LITERALLY 100 times more value than yours… but guess what, it doesnt make them invincible, at all.. and you and your friends can kill him easily, and now any of that expensive loot he drops, is now yours for the taking 🙂

    im done rambling,, its a great game, but you NEED to dig deep to find why its so great, im not kidding, but take my word for it. once you realize how fun and intense eve can truely be… you will never bother with another MMO ever……

    Cheers,
    Andreya

  6. 6 CuteZombie
    September 22, 2008 at 12:59 am

    I agree with what a lot of what people say about Eve, both positive and negative. I played it for 2 months, nonstop (and when I say nonstop, I mean nonstop) and it was really satisfying learning everything there is to know about the game. Eve is so complex and learning the complexities ultimately helps you conquer the game itself.

    However, it finally came down to me in a battleship and I was stuck. I’d have to wait for MONTHS for the “leveling system” to let me get better ships. The leveling system, which is based on time, instead of the amount of work and time you put into the game, is ultimately broken because of this.

    For the amount of time I put into that game, I’ve never played WoW but I probably would have a maxed out character. All that hard work, and I realized how futile it was. It was REALLY fun while it lasted but… my advice to others is to try another MMO.

  7. 7 Rand
    September 22, 2008 at 1:01 am

    The beauty of Eve is the endgame. There are people who like to play with things CCP put into the universe, in an “I can mine 0.24% more than you” kind of way. There are people who like to collect every ship in the game. There are people who like to tweak their ships into “rat”-killing perfection.

    Most of it, though, is players fighting players. The word “PvP” doesn’t begin to describe it. You can play the markets as well as any commodity trader. You can develop a franchised ship manufacturing firm with marketing, R&D, raw materials, vertical supplychain integration, you can conspire to create a cartel for items necessary to play the game. You can train a squad of five of your friends to function as an elite fighting squad, taking advantage of niches in the current ruleset to establish yourself as the feared ninjas of the Eve world. You can train a thousand of your friends to function as an army, conquoring space stations one at a time, crushing empires and acquiring a history. You can be that historian, writing tomes on the politics of the Eve world, documenting every border skirmish and battle.

    Eve is magic because Eve is the biggest fully functional MMO realm in existence – I can name you a philosopher king from three years ago, an empire which has lasted the entire game, a groundbreaking trading society, a long-term heist worth hundreds of thousands of RL dollars, a group of pranksters that managed to perfect a theoretical playtype & make a living being nearly invulnerable diversions, an alliance leader that paid his RL mortgage using funds he acquired by being a master commander in the game, a cripple who managed to lead one of the biggest empires in existence by playing 16 hours a day for three years, until his legs were fixed, he quit, and it fell without his leadership. All of these people, people who have been around long enough will remember.

    None of these things were explicitly designed into the game. Nothing worthwhile ever is. CCP merely allows people the opportunity to create things on their own. The complexity of the systems is beyond many small countries: Dozens of factions (from dictatorships to communist empires, republics, direct democracies), each with their own societies, laws, armies, heroes, betrayals, histories, reputations, customs, communication systems, industries, economies.

    No other game allows you to fight a war over human-dictated borders with human politicians, human diplomats, human soldiers, human war profiteers, human spies, human siege weaponry, human freeholds, human-protected castles, human logistics, human trainers & teachers, human-designed communication networks, human armories, human arms research divisions, human miners and farmers, human mercenaries, human war reporters, human scouts, human commanders, human squad captains, human war bondsmen, human collective ship-insurance systems, human-collected taxes to pay for it, human-designed, human-built, and human-defended outpost systems.

    Eve’s story is corporate-based, but at the upper tiers it really, *really* is like training to be a CEO. Or a politician. Or a community organizer. Or leader of a geurilla army. You need to be able to analyze rhe current ruleset & game/political situation, find a niche to exploit, find an economic way to implement it, figure out how to convince a thousand other players that your way is best, design the websites and voicecoms that will make it practical, and then lead implementation, weeding out people or problems that you find are in your way as you go

    This game can consume your life if you let it… I quit because I realized that for the amount of effort, thinking, organizing, technical design & coding, ingame political analysis, macro & microeconomic improvisation, historical cataloguing, geographical optimization, human resources management, statistical number-crunching, and individual gruntwork I’d done, I could have taken over a real country, or started a dozen different careers.

    Eve has taught me Robert’s Rules of Order in practice, how to run a tactical military command, how to run a strategic military command, how to motivate a population, how to stand on the shoulders of others, how to backstab, how to run down an agenda with Someone Whose Time I Can’t Waste, why you can’t run a collectivist society without rule of law, the types of hierarchy that work best for different numbers of people with different levels of commitment, how to spot infiltrators, how to organize a supplychain to rest on your minimum availability resource, and how to mediate a fight, an injury. or a drug problem in your staff.

    None of this, ever, has come from encounters with NPCs. Honestly, none of it happened in the first six hundred hours of play, much less six. Once you get the hang of everything, though… CCP’s framework, and their embrace of players as the overall creators of entertainment for other players, make the population of Eve as complicated a construct, requiring the same type of systems to work, as any real-world population.

  8. 8 Ris Dnalor
    September 22, 2008 at 8:36 am

    Hello,

    I read your review and it seems you have had an experience very similar to many reviewers. I have been playing Eve since beta 6 well over 5 years ago and I have been hooked the entire time. When I started there was no auto-pilot. (Imagine that!) And I made my very first isk by flying a some cargo expanders to a rich beta pilot that didn’t want to fly the 25 jumps. He paid me very well for the journey, though it was a grueling one indeed.

    Later when the game went live, I sat in station trading and refining purchased pirate loot for profit while I trained up my learning skilsl for the first few months ( trading skills weren’t assigned a purpose at the time and anyone could place any number of market orders ).

    After that I trained up for a hauler and began buying up Tritanium at 1 isk per unit from outlying star systems, bundled them into haulable packages, set courier missions to have them brought to a single part, where I would sell the minerals to Techell Corporation at 1.5 isk per unit through the trade windows ( as fractions of isk did not exist on the market at the time ) Very lucrative, while the window lasted…

    This eventually brought me to my first battleship, A Typhoon that I purchased for around over 100mil… one of the first ones to roll off Techell’s production lines… For some reason this was the last battleship BPO that they purchased. I promptly lost the ship to two Chandraguptra and TankCEO as I ventured into their gate camp before I had even armed my ship properly. TankCEO has become forever Infamous, though I do not know what became of the other pilot. I like to think I played a small part in his infamy 🙂

    Lesson learned, back to earning isk. I founded my own corporation and proceeded with my plans for galactic domination of the market… Then I realized I would do well to dominate just one system. One fateful day of traveling into low security regions of Amarr space in search of a good deal on some minerals, I happened to enter a system that was shortly after besieged by a band of merry men that called themselves The People’s Front of Minmatar. I was curious at first as there were shouts in the local chat of ” The terrorists are back, dock immediately. ” And rapidly the station where I was at filled up with newly docked guests. A few moments later there was the cursing/crying of a couple pilots that had failed to heed the warning… then the suddenly dissapeared from local… presumably as their pods were destroyed and they were sent to their new clones…

    These guys were all of the minmatar race and were railing against the amarrians and how they had enslaved their people and how that they would make the slaver scum pay. There was much chatter in local from the amarrians as well. Mostly religious mumbo jumbo, some were trying to save the Terrorists souls from damnation and were explaining that they kept the slaves so that they could educate them about god and save their souls from eternal damnation that they would so surely experience had the amarrians not interceded…

    I, being minmatar myself, and not having even heard of slavery before this, immediately contacted these self proclaimed freedom fighters and offered them my industrial services to supply them with ships and weapons at a discounted price. Soon I was inspired to train combat skills as well so that I could join them in their fight for freedom.

    There have been many many adventures since… all involving real people, and real goals and great accomplishments… and absolutely horrendous failures as well. But mostly it’s about the interaction with other people within the context of the game. Some of it is roleplay, some of it is just playing the game. Some of it is personal, but much of it involves a group.

    Eve does have a steep learning curve. The interface can be complicated, but if you play long enough you’ll realize that the game just has too much depth to be displayed much more simply. The complication and depth and scope of the game that turns people off sometimes at first, is what keeps the game new and fresh for people 5 years down the road. There is always something to learn, eve is never completely mastered.

    I urge you to give the lady Eve some more of your time. She will frustrate you, enrage you, confound you, confuse you… and just when you think you can’t take any more, she’ll reward you like no other.

    fly free or die free,

    Ris Dnalor

  9. 9 Ludo
    September 22, 2008 at 10:39 am

    I think this comment thread demonstrates why Eve is such a success, and why it’s unlike anything else out there. The level of devotion present among the players has created a genuine and tangiblle world which transcends the number crunching and the stubborn mechanics.

    Many stories have been told of the events on Eve, much like the ones in this thread. Here are a couple of great ones y’all might enjoy:

    Tom Francis, Section Editor for PCGamer UK and keeper of the marvellous http://www.pentadact.com told this tale of assassination:
    http://computerandvideogames.com/article.php?id=180867&site=pcg

    Jim Rossignol, dedicated Eve player, freelancer extraordinaire and one quarter of cognescente of awesome: Rock Paper Shotgun tells of The Great War. The capitals in that statement are well justified. It’s like an Iain Banks novel.
    http://www.rockpapershotgun.com/2008/09/09/the-great-war/

    But for me, it’s all a bit too much. The dedication Eve requires means that I’d have very little time to play anything else, but I’m glad that Eve’s still out there churning out these brilliant stories.

    Readers, please feel free to comment with tales of your Eve adventures, we’d love to hear them.

  10. September 22, 2008 at 11:57 am

    The 14 day trial must leave many people confused as to what Eve is all about.

    I have played since day 1, and I have run the same Corporation/Alliance since those days. I have played Eve more than I have played real life for so long now, I cant imagine my life without it.

    I am not your stereotype geek, so dont feel you are looking at a cheezits eating moms basement living social reject, my other passion is kite surfing, I have a family, and an active social life, but yet I still play Eve at least 4 to 5 hours a day, and during heavy stress times, combat campaigns etc, 10 hours plus

    The shine of Eve, that a 14 day trial cannot allow you to see, is the deep complexity of it, that enables anyone and everyone, to be what you want you to be. A cliche.. but a reality for those that play Eve.

    Someone above said they played solidly for 2 months, and learnt everything there is to Eve.. lol

    I scoff because after 5 years, after 10s of 1000s of hours, I still learn everyday, there is SO much to know, it would be impossible to be an expert in every area, no man has this capability, and in this, you have the true and glorious beauty of Eve.

    In eve, your efforts are rewarded directly, you are who you make yourself be.

    PVP

    From the “grunts” make up the fleet, in the smallest ships to the Titans, to the men that sit astride the behmoth war machines in command of huge armies of people, everyman has his place, without everyone of them nothing fucntions.

    PvP is real, your losses painful, your victories adrenaline pumping, its not an FPS, you dont respawn with pistol in hand..

    None of the menus mean anything, none of the graphics mean anything, none of the game means anything, do not judge this game by every day Computer Game standards, dont give it a percentage or a rating, Eve life is life itself, friendships and joy, pain and misery, it can make you shake with rage and with fear, it can make you laugh so deeply that your belly hurts.. it can make you sad enough to wan tto just goto bed and bury your head.. it is everything that life should be.

    If your not looking for this, then dont install it, but if you are willing to let it consume your life, take over who you are.. then you will never find anything more satisfying, more demanding and in the end, more completing than this “game”

  11. 11 Spinny
    September 23, 2008 at 3:01 am

    Two years ago I found myself in a similar situation, trying out a trial of EVE Online with a buddy to see what all the hubbub was about. We were both jaded WoW players, so we had a bit of MMO experience, but were still looking for something new to do, or at least a little diversion until WoW’s first expansion rolled out.

    I’ll agree that EVE Online is a vertical wall to a newcomer, but not for the same reasons. Figuring out how to operate the game was easy enough (though I can’t imagine what it was like before autopilot), buying and selling (And remembering to pick up your cargo) eventually became second nature.

    The problem, however, was just the scale of it. It’s such a huge world, with such a huge playerbase. It’s on such a grand scale that I felt overwhelmed. The real action occurs between systems, and armies, with millions and millions of ISK at stake, huge ships, huge explosions. All of this is well beyond the means of a beginning player- or at least a beginning player who doesn’t already have some connections in-game. It’s going to be a long time before your character is wealthy and knowledgeable enough to even -survive- in the sort of high-powered environment that the real action is taking place in.

    You need time, you need the patience to amass money and useful skills, and you need connections, otherwise you’re going to be blowing up simple NPC pirates or mining rocks all day long. My friend and I- and two friends of his that he soon brought on board- got a little mining operation going, and that was good for a time, we were making a respectable profit for a bunch of scrubs. We were also working on joining a larger corporation and starting to take part of that exciting frontier space warfare that makes this game sound like so much fun… but then the thing fell apart, we sort of got left behind and we were back where we started, country bumpkins lost in the big city.

    Some people are into the game’s high-stakes PVP, and I won’t begrudge them that, but it is rough on new players, I feel. When it takes so long to find a foothold in the game, the ease with which a better-funded, better-equipped player can knock it out from under you for no reason other than they feel like it is disheartening, and exacerbates the problem of the game’s accessibility.

    So I ended up going back to WoW. It’s not a perfect game by all means- I agree with the assessment that the beginning of the game is a dull and dated-looking chore- but I could relate to it far better. The slope of WoW’s challenges and rewards is far more gradual, and far easier to navigate without having someone already at the top to pull you along. It’s not as glorious to kill a random wolf as it is to blow up a huge ship IN SPACE!!!!, no, but I still like knowing that killing that wolf- and the next, slightly larger wolf after it- is a much more assured grind towards great adventures and profit than I ever found in EVE Online.

  12. 12 Adrian
    September 23, 2008 at 6:27 am

    I asked a few members on the EVE forum for their 1st impression in relation with your post: http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=879816&page=1

  13. 13 Ludo
    September 23, 2008 at 9:09 am

    Thanks Adrian, that’s awesome. A lot of people have agreed that Eve is really rather difficult for newies, but those who got through it seem to have either being playing with someone, or been thinking this:

    “Mothermoon:
    can I be 100% honest about what I 1st thought about eve-online?
    ok
    “holy shit space ships!”
    and to this day that is still why I play”

    Quite frankly, his logic is flawless.

  14. 14 no
    September 23, 2008 at 6:15 pm

    Chess is a difficult game to get into, too. But that doesn’t mean it isn’t a fantastic game for those who wish to involve themselves in it and take the time to comprehend and master it. For those who don’t want to become chess masters, there is Checkers. For those who are bored by the lack of skill, talent, complexity, variety of checkers . . . they can invest time in Chess.

    That said, while there is a steep learning curve, some things are very simple. Like the market. You click on a category. Click on an item. See a list of that item, how much it’s selling for and where it’s selling. Pretty simple!

  15. 15 Paladineguru
    September 24, 2008 at 2:23 am

    I have played EvE from the first phase of open beta. In the almost 6 years Ive been here,

    I have been part of a mining corporation just scraping into its first decent sized ships.

    only to be war decced by paid mercenarys that we then defeated and later rehired. I even joined

    Them for a few days for an assassination. They later pulled off the single biggest heist in mmorpg

    history. MUCHO fun istavahn. I got backstabbed by friends from another game who I had known for

    years after my baby brother played on my account while i was on a date, no amount of apology got

    My membership reinstated. Luv you too Sir Molle. I went on to join those friends arch enemies

    and fight With an awesome group of friends in the North of eve to eventually outlast the

    invading,backstabbing previous friends In what became known in eve as The Great Northern War.

    The single biggest war in eve up until the most recent eve-wide Great War in which i also

    participated. Later in the interest of self preservation and because the corp was dying off in

    membership, I stole over a billion isk and set out on my own to join yet another group of

    friends from a previous game. In short Eve is what you make it. Ive known players who play only

    a few hours a day with their wives, running an industrial corporation and enjoying time spent

    together. And I have known Players who play almost 18-20 hours a day, tirelessly leading combat

    operations day in and out to secure and hold space, while simultaneously holding down executive

    positions at a real life corporation. and everything in between those extremes. as others have

    said its a fascinating, involving, open ended sandbox. The Players ARE the content. The Players

    ARE the story. What role in our history will you play. Come have an adventure, just do NOT

    Expect to rule the universe in the first two weeks of play. Find or bring friends, The deepest

    most innovative and interesting parts of the game take numbers, or fly solo and pit yourself

    against a universe thats going to try its hardest day in and day out to break you. It takes

    Intelligence, Commitment over time, Planning, research, And a desire to see whats on the horizon

    Do You have what it takes. Come find out.

  16. September 26, 2008 at 7:01 pm

    Try it you might like it..trite word I know, but hey, it breaks the “mold” of traditional MMO’s so I can certainly be worth a look. Yes it does naturally lend itself to an older audience ( forgive the assumption that neither Man nor Horse is older than 25…give it a shot take it slow and for gods sake do the tutorial.

    ~Manasi

  17. 17 Yasd Dywypi
    September 30, 2008 at 12:54 am

    If you could learn everything about a game in the 2-week trial, how long would that game keep your interest? Sure that first month in EVE is confusing as hell. But that’s mostly because the EVE universe is that *deep*.

    I was drawn to EVE almost a year ago by the promise of a more fully implemented market system. The economy in EVE is probably 99% player-driven. Players decide what items to sell and where. Market hubs have sprung up organically within the game, market opportunities are everywhere. Within 3 weeks, I was doing some small-time market collusion with other traders, most with vastly more experience than I had, often from other countries. Within months, I had cornered the market on a particular module, single-handedly raising the sell price by 20% across the local regions.

    I also realized that EVE is friendly to both the hard-core and casual gamers alike. EVE is my first MMO and I didn’t want to mess around in a game that would require I quit my full-time job. Those who can play many hours a day can quickly amass a fortune in “Isk”, the in-game currency. But that Isk can’t buy them new skills instantaneously. The casual gamer may not have as much money, but with the skill-learning system tied to real time, the casual gamer can reasonably keep up with others who were “born” at the same time.

    And I have come to appreciate the rock-paper-scissors aspects of the game. Every attack has a counter-attack, every defense has a counter as well. Even a solo-flying long-time player must fear a well-organized group of noobs because the veteran can’t fly a ship that defends against everything.

    After a year, I have probably played about 1/3 of the game, in terms of play styles. This game rewards the type of player who wants to keep learning new things, month after month, year after year. And you could literally change the history of the EVE universe.

  18. 18 Misha B
    January 31, 2009 at 10:50 pm

    I think Yahtzee’s Zero Punctuation review pretty much summed up my trial experience.


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