Archive for September, 2008


Preview – Mirror’s Edge

Hail reader! We have returned from the PC Gamer showdown, and after two nights of sleeping (or failing to sleep) rough, we are now washed and rested and ready to blog.

Friday night was a quiet time for the event, few people had arrived and hardly any of the demos were running, one that was was the enigmatic Mirror’s Edge (360 version) and it seemed to be largely ignored. I snuck in early to answer the many questions I had about this intriguing game.

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Preview – Left 4 Dead

A zombie goes down, limbs flailing wildly as I pump it full of lead from my twin pistols. We’re cleaning up. Only a few of our attackers remain in the narrow alleyways, but we were separated during the last wave. I can see the blue outlines of my comrades scattered throughout the surrounding area.

Valve’s Chet Faliszeck, writer of Portal and one of the leading devs on Left 4 Dead stalks back and forth behind us. “Stay together, ” he warns.

It’s sound advice. Left 4 Dead is all about teamwork. One glance at the screen will tell you that. The interface displays not just your own health bar, but those of all of your teammates, so you’ll know who to protect and who to heal, or if you’re low yourself, who has the medipacks to replenish your energy.

We regroup and I find more ammunition for my assault rifle. We catch our breath for a moment, and then we head out.

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Preview – Dead Space

It’s the PC Gamer Showdown (down-down-down). Late at night, while the demo pods were unoccupied I pulled up a chair and a Guinness and spent some considerable time with a full build of Dead Space. There aren’t enough scary space survival horrors out there, so I was rather excited to have a go. Full thoughts beneath the cut.

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Man vs Horse – Live from the PC Gamer Showdown!

Yes, we’re here, and it turns out we have internet access.

We got in Friday night, when turnout was still relatively low and none of the demos were up and running, so we eschewed games in general for the day and instead spent the evening chatting and drinking with the PC Gamer staff and Ash from Introversion. The rest of the participants seemed too nervous to approach, so we ended up hanging around for most of the evening, talking about our favourite games and getting a little insight into gaming journalism proper.

We did get to see Muliwinia in action, which seems like frantic fun. We’ll be getting hands on with that today, so we’ll give you guys the full scoop.

Finally. Camping sucks.

Dante out.

Ludo here, bringing you updates between gaming sessions.

UPDATE: We’ve played Mirror’s Edge, Far Cry 2, Dead Space and Left 4 Dead. We’ll give detailed impressions when we get back from the Showdown, but I’ll just say now that Left 4 Dead really is as good as you’ve been hearing.  Still to get a proper go on Mutliwinia but from what we’ve seen of it so far it should be some good fun. Some attendees have been gathering the foam Darwinians given out free to all on entrance, and are forming a growing army near the front door.


UPDATE: Tim Edwards just gave me a satsuma.

UPDATE: Kieron Gillen is wearing a trenchcoat and a tie and playing Trackmania.

UPDATE: The PC Gamer Panel Show just finished, I managed to grab a quick word with Paul Barnett before he shot off with the writers to have a meal somewhere. He has decreed, with inimitable Paul Barnett enthusiasm, that I should play Greenskins. Because, and I quote, “they are awesome”. Also Ross does a great Heavy impression.

UPDATE: We can independantly confirm that John Walker is indeed lovely.

UPDATE: Tim Edwards gave us some apples – then we played Company of Heroes, 3 on 3 vs the computer. Whatever you do, people, don’t fight the Panzer Elite on hard. I’m already getting the shakes for Left 4 Dead. We’re going to have another crack at Far Cry 2 in a bit as all I did when I played it was crash a car, fall off a bridge and get shot.

UPDATE: Played Far Cry 2 again. Shit went down. It involved a flamethrower and a lumberyard, not many survived.

UPDATE: The COD4 finals happened, they were nuts and we didn’t know what was going on. The TF2 finals happened and we are realised that we are so, so bad at TF2.

It’s all over, now all we have to to is write it all up. The event was brilliant and we had loads of fun, many thanks to all the folks who set it up, hardworking Multiplay peeps, the gam devs who travelled hundreds of miles to show their games, and of course the PCG crew, who are a great bunch of folk. From what we’ve seen and heard, it’s going to be a great Christmas for PC Gaming. We’ll have previews and writeups on the site over the next few days. See you then.


Jack Thompson Disbarred

We’re not really a news blog, we like to leave the story-breaking to those more in the know than us, but this bit of information brought a smile to our faces. The full story comes to us via Gamasutra, get all the facts there.

We especially love the bit in Jack Thompsopn’s responding press release when he starts talking about himself in the third person.

“With enemies this foolish, Thompson needs only the loyal friends he has. Thompson always wanted to own a Bar. Now, armed with multiple US Supreme Court rulings that no state bar can do what it has done to Thompson, he is set to own that Bar.”

We couldn’t have written something so priceless if someone had been paying us, or beating us with sticks. We fancy that Penny Arcade are going to pick this one up sharpish, so keep an eye on their site. Those guys have long acted as nemeses to Thompson’s activities, and Tycho has earned himself the right to have a bit of a crow about this one.

Meanwhile we think there’s something in Thompson’s language that suggests his next career move.

“If the Bar defies Thompson, Thompson will see them … AT WRESTLEMANIA.”

We can but dream.


Ludo – Spore: A Rock and Roll Odyssey, Part 1

Welcome to planet Clapton, the most middle of the road planet in the known universe. This will be the home of my adventures in Spore, where I will be taking over this world, and then the universe, using nothing but the power of Rock and Roll. Part 1, the cell and the creature stage are beneath the cut.

Continue reading ‘Ludo – Spore: A Rock and Roll Odyssey, Part 1’


Internet Get!

As we’ve detailed before we’ve recently moved into a new house and found ourselves stranded and internetless. Posting either from work or from a laptop balanced on Ludo’s windowsill (the only place in the house we can find a hijackable network). Those were desperate times, but I’m pleased to announce they are now finished.

Yesterday we received our internet connection, we had to literally pay a man to wait in our house and let the cable guys in in order to do so before October, but we got there dammnit. Anyway, now that it’s up and running again we’ll be able to post with greater efficiency and frequency, the long dark night is at an end.

Not right away unfortunately, as we’re headed to the PC Gamer showdown this weekend, but we will put up an article tonight, and we promise a multitude of recaps and previews (yes previews, we’re becoming real games journalists!) once we return.

Dante out.

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