
I’m almost always evil in games. The kind of outrageous and over-the-top portrayals of evil we often see in games makes it an entertaining prospect, so I was looking forward to being especially evil in Star Wars: Knights of the Old Republic which, remarkably, I’ve somehow managed to never play, probably because I tried to play it on an Xbox where it had horrendous framerate issues and controls that made me feel like a clumsy oaf.
I have encountered some difficulty, though, in my committment to the Dark Side. The trouble is there’s no Chaotic Evil option in the Star Wars universe. You’re with the Republic, or you’re with the Sith. KOTOR’s moral choices are hilariously bipolar. There’s no intermediate path built into the game. Take the example in the screenshot above. The choices are presented thusly: 1. Evil, 2. Good, 3. Evilest. I ended up going with option 1 more out of impatience than anything, as option 2 required me to solve a basic puzzle and option 1 invovled pressing a button. Impatience, it seems, is the first step on the path to the Dark Side. The rest of the path was not so easy to tread however, not because I felt any particular amount of shame about harming local wildlife, destroying a planet’s ecology, its economy and political standing in the Universe. That came easily to me. I had more difficulty with the Institutions of evil.
Continue reading ‘Staying Neutral in Kotor’